Mere weeks later, here we are, and at first blush DirectX 12 appears awfully similar to Mantle. After securing deals to create the PlayStation 4 and Xbox One’s hardware, the company unveiled Mantle-a new set of console-like application programming interfaces designed to give game developers more direct access to PC hardware, and thus, boost graphics performance.Īs Mantle technology began appearing in actual games, AMD officials wondered aloud whether a new version of DirectX would ever arrive, given Microsoft’s strong focus on Xbox. While AMD’s Raja Koduri was on-hand to say that DirectX 12 and Direct3D 12 was like “getting four generations of hardware ahead,” the technology may have never seen the light of day without AMD’s goading. But a specter hung over Microsoft’s introduction of DirectX 12 at GDC on Thursday: AMD’s in-house Mantle technology. After nearly five years of lingering on the same stable release, the next generation of DirectX is finally on its way.
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